Files
granblue-party/components/BoxWeapon.vue
2026-03-27 10:14:29 +03:00

178 lines
4.8 KiB
Vue

<template>
<div class="flex flex-col" style="max-width: 105px;">
<!-- Title -->
<a
class="text-xs text-primary h-5 px-1 text-center truncate"
target="_blank"
:href="'https://gbf.wiki/' + object.nameen"
:title="getName"
v-if="! objectIsEmpty"
>{{ getName }}</a>
<span class="text-xs h-5" v-else> </span>
<!-- Portrait -->
<portrait
:object="object"
:isArcarum="isArcarum"
@click-portrait="$emit('click-portrait')"
@drag-portrait="$emit('drag-portrait', $event)"
@drop-portrait="drop"
@stars-changed="starsChanged"
></portrait>
<!-- Stats -->
<div class="flex flex-row flex-nowrap justify-around text-xs" v-if="! objectIsEmpty && showLevel">
<stat-input shortName="lvl" longName="Weapon level" :prop.sync="object.level" :length="3"></stat-input>
<stat-input shortName="sl" longName="Skill level" :prop.sync="object.sklevel" :length="2"></stat-input>
<stat-input shortName="+" longName="Plus bonuses" :prop.sync="object.pluses" :length="3"></stat-input>
</div>
<!-- Skills -->
<skills :object="object" :skills="getSkills"></skills>
</div>
</template>
<script>
import { objectIsEmpty, getName } from "@/js/mixins"
import Utils from '@/js/utils'
import UtilsParty from '@/js/utils-party'
import Portrait from '@/components/BoxWeaponPortrait.vue'
import Skills from '@/components/BoxWeaponSkills.vue'
import StatInput from '@/components/common/StatInput.vue'
export default {
components: {
Portrait,
Skills,
StatInput,
},
mixins: [
objectIsEmpty,
getName
],
props: {
object: {
type: Object,
required: true
},
skills: {
type: Array,
required: true
},
showLevel: {
type: Boolean,
default: false,
},
isArcarum: {
type: Boolean,
default: false,
}
},
methods: {
drop(ev) {
const data = ev.dataTransfer.getData("weapon");
if (data.length > 0) {
this.$emit('swap', JSON.parse(data));
}
},
starsChanged(object, count) {
this.$set(object, "stars", count);
if ( ! this.showLevel || object.level > this.getLevel) {
this.$set(object, 'level', this.getLevel);
}
if ( ! this.showLevel || object.sklevel > this.getSkillLevel) {
this.$set(object, 'sklevel', this.getSkillLevel);
}
},
getWeaponSkillValue(skill_level, percent, stat) {
let ratio = percent[1];
if (stat === 'stamina') {
if (this.getPercentHP < 25) {
return 0;
}
if (skill_level <= 15) {
return (Math.pow(this.getPercentHP / (ratio - skill_level), 2.9) + 2.1) / 100;
}
else {
return (Math.pow(this.getPercentHP / (ratio - (15 + (0.4 * (skill_level-15)))), 2.9) + 2.1) / 100;
}
}
if (skill_level === 20 && percent.hasOwnProperty(20)) {
ratio = percent[20];
}
else {
if (skill_level > 1 && percent.hasOwnProperty(10)) {
ratio += (percent[10] - percent[1]) / 9 * Math.min(skill_level - 1, 9);
}
if (skill_level > 10 && percent.hasOwnProperty(15)) {
ratio += (percent[15] - percent[10]) / 5 * Math.min(skill_level - 10, 5);
}
if (skill_level > 15 && percent.hasOwnProperty(20)) {
ratio += (percent[20] - percent[15]) / 5 * Math.min(skill_level - 15, 5);
}
}
if (stat === 'enmity') {
const missing_hp_ratio = 1 - this.getPercentHP / 100;
return (ratio / 100) * ((1 + 2 * missing_hp_ratio) * missing_hp_ratio);
}
return ratio / 100;
},
},
computed: {
getPercentHP() {
return this.$store.state.party_builder.percent_HP;
},
getLevel() {
return UtilsParty.getWeaponLevel(this.object);
},
getSkillLevel() {
return UtilsParty.getWeaponSkillLevel(this.object);
},
getSkills() {
if (this.object.skills === undefined) {
return [];
}
let skills = this.object.skills.flatMap((slot, index) => {
let skill = [];
for (let item of slot) {
if (item.level > this.object.level) {
break;
}
if (this.object.keys[index] !== null) {
// Skill key selected
skill = this.object.keys[index];
break;
}
else {
skill = item;
}
}
return skill;
});
// This is probably not optimal, since level change triggers this for nothing
skills.forEach(s => {
if (s.data) {
for (let d of s.data) {
this.$set(d, 'value', this.getWeaponSkillValue(this.object.sklevel, d.percent, d.stat));
}
}
});
// Keep in the store
for (let i=0; i<skills.length; i++) {
this.$set(this.skills, i, skills[i]);
}
return skills;
}
},
}
</script>