Files
granblue-party/components/BoxCharacter.vue
2026-03-27 10:14:29 +03:00

100 lines
2.5 KiB
Vue

<template>
<div class="flex flex-col" style="min-width: 78px; max-width: 78px;">
<!-- Title -->
<a
class="text-xs text-primary h-5 px-1 text-center truncate"
target="_blank"
:href="'https://gbf.wiki/' + object.nameen"
:title="getName"
v-if="! objectIsEmpty"
>{{ getName }}</a>
<span class="text-xs h-5" v-else> </span>
<!-- Portrait -->
<portrait
:object="object"
:showRing="showRing"
@drag-portrait="$emit('drag-portrait', $event)"
@drop-portrait="drop"
@click-portrait="$emit('click-portrait')"
@click-pring="clickPRing"
@stars-changed="starsChanged"
></portrait>
<!-- Stats -->
<div class="flex flex-row flex-nowrap justify-around text-xs" v-if="! objectIsEmpty && showLevel">
<stat-input shortName="lvl" longName="Character level" :prop.sync="object.level" :length="3"></stat-input>
<stat-input shortName="+" longName="Plus bonuses" :prop.sync="object.pluses" :length="3"></stat-input>
</div>
<!-- Skills -->
<skills
:object="object"
@click-skill="$emit('click-skill', $event)"
></skills>
</div>
</template>
<script>
import { objectIsEmpty, getName } from "@/js/mixins"
import { mapState } from 'vuex'
import UtilsParty from '@/js/utils-party'
import Portrait from '@/components/BoxCharacterPortrait.vue'
import Skills from '@/components/BoxCharacterSkills.vue'
import StatInput from '@/components/common/StatInput.vue'
export default {
components: {
Portrait,
Skills,
StatInput,
},
mixins: [
objectIsEmpty,
getName
],
props: {
object: {
type: Object,
required: true
},
showLevel: {
type: Boolean,
required: true
},
showRing: {
type: Boolean,
default: false,
},
},
methods: {
drop(ev) {
const data = ev.dataTransfer.getData("character");
if (data.length > 0) {
this.$emit('swap', JSON.parse(data));
}
},
clickPRing() {
if (this.party_mode !== this.$MODE.ReadOnly) {
this.object.haspring = ! this.object.haspring
}
},
starsChanged(object, count) {
this.$set(object, "stars", count);
if ( ! this.showLevel || object.level > this.getLevel) {
this.$set(object, "level", this.getLevel);
}
},
},
computed: {
...mapState({
party_mode: state => state.party_builder.party_mode
}),
getLevel() {
return UtilsParty.getCharacterLevel(this.object);
}
},
}
</script>