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components/BoxCharacter.vue
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100
components/BoxCharacter.vue
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<template>
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<div class="flex flex-col" style="min-width: 78px; max-width: 78px;">
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<!-- Title -->
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<a
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class="text-xs text-primary h-5 px-1 text-center truncate"
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target="_blank"
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:href="'https://gbf.wiki/' + object.nameen"
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:title="getName"
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v-if="! objectIsEmpty"
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>{{ getName }}</a>
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<span class="text-xs h-5" v-else> </span>
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<!-- Portrait -->
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<portrait
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:object="object"
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:showRing="showRing"
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@drag-portrait="$emit('drag-portrait', $event)"
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@drop-portrait="drop"
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@click-portrait="$emit('click-portrait')"
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@click-pring="clickPRing"
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@stars-changed="starsChanged"
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></portrait>
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<!-- Stats -->
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<div class="flex flex-row flex-nowrap justify-around text-xs" v-if="! objectIsEmpty && showLevel">
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<stat-input shortName="lvl" longName="Character level" :prop.sync="object.level" :length="3"></stat-input>
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<stat-input shortName="+" longName="Plus bonuses" :prop.sync="object.pluses" :length="3"></stat-input>
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</div>
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<!-- Skills -->
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<skills
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:object="object"
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@click-skill="$emit('click-skill', $event)"
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></skills>
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</div>
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</template>
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<script>
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import { objectIsEmpty, getName } from "@/js/mixins"
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import { mapState } from 'vuex'
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import UtilsParty from '@/js/utils-party'
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import Portrait from '@/components/BoxCharacterPortrait.vue'
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import Skills from '@/components/BoxCharacterSkills.vue'
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import StatInput from '@/components/common/StatInput.vue'
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export default {
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components: {
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Portrait,
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Skills,
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StatInput,
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},
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mixins: [
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objectIsEmpty,
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getName
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],
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props: {
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object: {
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type: Object,
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required: true
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},
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showLevel: {
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type: Boolean,
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required: true
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},
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showRing: {
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type: Boolean,
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default: false,
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},
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},
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methods: {
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drop(ev) {
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const data = ev.dataTransfer.getData("character");
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if (data.length > 0) {
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this.$emit('swap', JSON.parse(data));
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}
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},
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clickPRing() {
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if (this.party_mode !== this.$MODE.ReadOnly) {
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this.object.haspring = ! this.object.haspring
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}
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},
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starsChanged(object, count) {
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this.$set(object, "stars", count);
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if ( ! this.showLevel || object.level > this.getLevel) {
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this.$set(object, "level", this.getLevel);
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}
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},
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},
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computed: {
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...mapState({
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party_mode: state => state.party_builder.party_mode
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}),
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getLevel() {
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return UtilsParty.getCharacterLevel(this.object);
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}
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},
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}
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</script>
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